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FLAMES® is completely independent of the behavior of any particular type of real-world system. This is because the state and behavior of systems are not simulated by FLAMES but rather by components that "plug" into FLAMES. This allows FLAMES to be used as the foundation for nearly any type of simulation that models almost any type of system.
FLAMES is bundled with a wide variety of ready-to-use components that provide the functionality required to support the demonstration and tutorial scenarios that are included with FLAMES. More importantly, these components can often satisfy some or all of your modeling requirements - right off the shelf. Most components are parametric models that can quickly be configured to represent a wide variety of systems by simply entering the proper parameter values.
If you need modeling capability that is different from what is provided by the bundled components, you can use the FLAMES Development Suite to develop your own components and plug them into FLAMES. The FLAMES Development Suite includes the source code to all bundled components. The Development Suite also includes an easy-to-use tool that can quickly make a copy of the source code of any bundled component and give the component a new name. Consequently, you will usually find that one of the bundled components will serve as an excellent starting point for your custom component development.
The following is a partial list of the components that come bundled with FLAMES. These components can be grouped into three categories: Unit Models, Environment Models, and View Overlays. For a description of the role each type of component plays in FLAMES, see the Components page.
FCAIN - Ground attack behavior model for fixed-wing aircraft
FCAirController - Commander of defensive counter air fighter aircraft
FCATC - Air traffic controller
FCChannel - Dynamically assigns channels to communication devices
FCFighter - Air-to-air combat behavior model for fixed-wing aircraft
FCFWPilot - Fixed wing aircraft pilot
FCGVDriver - Ground vehicle driver
FCRWCAS - Close air support behavior model for rotary wing aircraft
FCRWPilot - Rotary wing aircraft pilot
FCSAMController - Commander of surface-to-air missile fire units and defensive counter air fighter controllers
FCSAMFU - Surface-to-air missile fire unit
FCShipHelmsman - Ship helmsman
FCSSFU - Tactical ballistic missile launcher
FCTank - Combat behavior model for tanks
FQCSimpleRadio - Simple communication device
FQDACTracker - Tracker for airborne radars
FQDSimpleRWRDP - Data processor for airborne radar warning receivers
FQDSimpleSightingDP - Data processor for human vision sensors
FQDSimpleTracker - Tracker for ground-based radars
FQJBarrageJammer - White noise jammer
FQMFreefallBomb - Non-guided bomb
FQMPassiveAAM - Passive air-to-air missile
FQMPassiveASM - Passive air-to-surface missile
FQMSemiActiveAAM - Semi-active air-to-air missile
FQMSemiActiveSAM - Semi-active surface-to-air missile
FQMSSProjectile - Surface-to-surface artillery round
FQMTBMissile - Tactical ballistic missile
FQPEGVehicle - Ground vehicle
FQPFixedWing - Fixed-wing aircraft
FQPRotaryWing - Rotary-wing aircraft
FQPSatellite - Satellite
FQPShip - Ship
FQSACRadar - Airborne radar
FQSGeometricSensor - Generic, geometry-based sensor
FQSRadar - Ground radar
FQSRWR - Radar warning receiver
FQSSimpleVision - Human vision sensor
FQBEnhancedAntenna - Radar antenna with complex gain pattern
FQBSimpleAntenna - Radar antenna with simple gain pattern
FQWAAMissile - Air-to-air missile weapon system
FQWASMunition - Air-to-surface missile weapon system
FQWSAMissile - Surface-to-air missile weapon system
FQWSSProjectile - Surface-to-surface artillery weapon system
FQWTBMissile - Tactical ballistic missile weapon system
FQWTurretGun - Tank turret and gun weapon system
FRAirFormation - Geometry for aircraft formations
FRGroundFormation - Geometry for ground vehicle formations
FAirborneRCS - Aircraft radar cross-section
FGroundRCS - Ground vehicle or facility radar cross-section
FSCorridor - A volume in space through which aircraft can travel
FSMaritimeCorridor - A corridor through which ships can travel
FSPoint - A position on the ground
FSZone - A volume in space that is used to represent such things as surveillance regions and missile engagement zones
FAStandardAtmosphere - Provides atmospheric density and other atmospheric properties over the entire earth's surface
FEFGrouping - Allows multiple effects to be grouped together and treated as a single effect
FEFPK - Used to determine if a target is destroyed when a munition detonates near or strikes the target
2D Units - Draws Units in the 2D View
2D Flight Paths - Draws flight paths in the 2D View
2D Pairing Lines - Draws lines indicating various types of pairings between Units in the 2D View
3D Flight Paths - Draws flight paths in the 3D View
3D Pairing Lines - Draws lines indicating various types of pairings between Units in the 3D View