The FLAMES® applications called FORGE™ and FLASH™ allow you to visualize a scenario using both 2D and 3D views. Each player (Unit) in a scenario can be drawn in a view using an icon. The example scenario database supplied with FLAMES includes dozens of 2D and 3D icons. Using the FLAMES Icon Editors, you can copy and edit the icons included with FLAMES, and you can construct your own icons.

2D Icon Editor

You can create and edit FLAMES 2D icons using the 2D Icon Editor. 2D icons are composed of one or more 2D images and support animation, moving (articulated) parts, and state changes. The 2D images must be created and edited using a third-party application or obtained from a third-party source. Most images in TIFF or PNG format are supported provided they contain transparency (alpha) data.

FLAMES applications automatically switch 2D icons from their “alive” to their “dead” state when a Unit is destroyed. Using the 2D Icon Editor, you can also define any number of custom animations, movable parts, or states. You can then define “actions” that reference the animations, movable parts, and states. The FLAMES Development Suite includes functions that can be called from within custom models to invoke icon actions and thereby control the appearance of 2D icons.

2D Tank Icon with Moving Turret

2D tank icon with a moving turret.

2D Tank Icon in "Dead" State

2D tank icon drawn in the “dead” state to indicate that the Unit has been destroyed.

 

3D Icon Editor

You can create and edit FLAMES 3D icons using the 3D Icon Editor. 3D icons support multiple levels of detail, animation, moving (articulated) parts, and state changes. Each 3D icon is created by importing a single 3D model in OpenFlight® format. OpenFlight models must be created and edited using a third-party application or obtained from a third-party source.

FLAMES applications automatically switch 3D icons from their “alive” to their “dead” state when a Unit is destroyed. Using the 3D Icon Editor, you can also define any number of “actions” that reference any of the switch, animation (group), and articulation (degree of freedom) nodes defined in the scene graph of the imported OpenFlight model. The FLAMES Development Suite includes functions that can be called from within custom models to invoke icon actions and thereby control the appearance of 3D icons.

3D Helicopter Icon with Rotating Blades

A 3D helicopter icon with rotating rotor blades.

3D Tank Icon in "Dead" State

A 3D tank icon drawn in the “dead” state to indicate that the Unit has been destroyed.

 

Licensing

A runtime license to the FLAMES 2D Icon Editor is included with a license to the FLAMES Core Development product. Runtime licenses may also be purchased separately.

A runtime license to the FLAMES 3D Icon Editor is included with a development license to the FLAMES 3D option. Runtime licenses may also be purchased separately.