Huntsville, AL – November 25, 2014 – Ternion® Corporation is pleased to announce the release of FLAMES®, version 13.0, which introduces a new and dramatically improved user interface to most FLAMES applications. The new user interface and the other enhancements included in version 13.0 make FLAMES easier and more enjoyable to use and, more importantly, will make you more productive creating, executing, visualizing, and controlling FLAMES scenarios.
FLAMES 13.0 Enhancements
Some of the most significant enhancements in version 13.0 are summarized below. See the What’s New section of the FLAMES documentation for additional details on these and other enhancements.
User Interface Enhancements. Major enhancements have been made to the FLAMES graphical user interface subsystem, and most FLAMES applications have been updated to take advantage of these enhancements. Changes to the user interface include:
- The windows that are used most often in FORGE and FLASH can now be resized and “docked” in the application’s main window. Multiple windows docked in the same region are stacked in “tabs”.
- Most of the windows that can be docked have been redesigned so they can be made smaller and take up less screen space. New user settings have been added to allow certain fields to be hidden so some windows can be made even smaller.
- The position and “docked state” of windows are saved by FORGE and FLASH. When a scenario or playback file is opened, the windows are restored to where they were the last time the file was accessed.
Player Creation Enhancements. Players can now be created using FORGE while a scenario is executing. Players can also be created using FLASH while a scenario is being monitored. In addition, players can now be created in fewer steps.
Player Control Enhancements. New windows now exist for monitoring and controlling players during scenario execution in FORGE and FLASH. These windows support some new features, including the ability to specify the first command a player should perform when its commands are redefined.
New Input Types. Date and time values can now be specified in several new formats when entering values for input parameters in multiple windows of FORGE and FLASH.
New Pattern Input Types. Patterns are user-definable templates for creating new players. Patterns now support the new date and time input types. They also now support enumerated input types that allow a user to select an input value from a list in a pop-up window.
Execution Output Window Enhancements. The window now stays open after scenario execution stops and/or is reset. Messages written to the window now continue to be displayed in the window after scenario execution stops and/or is reset, and the messages are not cleared until a subsequent execution is started.
New C++ Base Classes. Two new C++ base classes have been added to the FLAMES class hierarchy to support the development of custom view overlay classes written in C++. Some of the overlay classes bundled with FLAMES have been converted to C++ and now inherit the new base classes. The source code to these overlay classes, like the source code to other classes bundled with FLAMES, is included with the FLAMES Development Suite.